Crowd simulation is a central topic in several fields including graphics. To achieve high-fidelity simulations, data has been increasingly relied upon for analysis and simulation guidance. However, the information in real-world data is often noisy, mixed and unstructured, making it difficult for effective analysis, therefore has not been fully utilized. With the fast-growing volume of crowd data, such a bottleneck needs to be addressed. In this paper, we propose a new framework which comprehensively tackles this problem. It centers at an unsupervised method for analysis. The method takes as input raw and noisy data with highly mixed multi-dimensional (space, time and dynamics) information, and automatically structure it by learning the correlations among these dimensions. The dimensions together with their correlations fully describe the scene semantics which consists of recurring activity patterns in a scene, manifested as space flows with temporal and dynamics profiles. The effectiveness and robustness of the analysis have been tested on datasets with great variations in volume, duration, environment and crowd dynamics. Based on the analysis, new methods for data visualization, simulation evaluation and simulation guidance are also proposed. Together, our framework establishes a highly automated pipeline from raw data to crowd analysis, comparison and simulation guidance. Extensive experiments and evaluations have been conducted to show the flexibility, versatility and intuitiveness of our framework.
Abstract
Resources
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Informative Scene Decomposition for Crowd Analysis, Comparison and Simulation Guidance.
 
ACM Transactions on Graphics (TOG).
2020
(Accepted in SIGGRAPH 2020)
Journal
 Paper    Video    Presentation   BibTex @article{he2020informative, author = {Feixiang He and Yuanhang Xiang and Xi Zhao and He Wang}, title = {Informative Scene Decomposition for Crowd Analysis, Comparison and Simulation Guidance}, journal = {ACM Transactions on Graphics (TOG)}, year = {2020} }
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