03/2020, TechXplore published an article to cover our paper 'Human-like Planning for Reaching in Cluttered Environments', in International Conference on Robotics and Automation 2020.
My current research interest lies in Computer Graphics, Computer Animation, Computer Vision, Machine Learning and Robotics. It generally falls into, but is not limited to, the following topics:
Crowd Simulation and Evaluation. Whenever you see massive battle scenes in movies or games these days, it is almost for sure generated by crowd simulation. Beyond entertainment, crowd simulation is also widely used in design, urban planning, logistics, etc. where collective behaviours of humans matter. To simulate crowds, we need to understand people's behaviour patterns ranging from navigation skills to socio-psychological factors. My primary research interest is to learn these patterns from data which involves simulation and evaluation. Technical-wise, I leverage the knowledge from the four fields mentioned. An example can be found here.
Motion Planning, Analysis and Synthesis. We humans have amazing motion planning skills which are very difficult to be encoded by current algorithms, especially when it involves interactions with the environment. Think putting on clothes for example. The complexity of this motion planning problem goes up exponentially when the environment just gets mildly complex. My research interest in this area is to find good representations (topological, geometric, etc.) to enable algorithms to find solutions easily. An example can be found here.
3D Scene Analysis. In today's renaissance of Virtual Reality, the urge of understanding the virtual world is as much desired as the the understanding of the real world. My research interest in this area is to leverage geometric and topological knowledge to describe the virtual world so that alrogrithms can be designed for applications such as virtual agents, design, search, etc.. An example can be found here.
Other topics. I am also in general intersted in other graphics topics (geometric processing, visualization, physical simulation), machine learning (non-parametric Bayesian models, Deep Learning, Reinforcement Learning), and computer vision(crowd analysis, tracking).
PC member, CASA 2021, Ottawa, Canada.
PC member, Eurographics 2021, Vienna, Austria.
PC member, IEEE AIVR 2020, Online.
PC member, ACM SIGGRAPH Motion, Interaction and Games 2020, North Charleston, US.
PC member, Pacific Graphics 2020, Wellington, New Zealand.
Short Paper ICP, Eurographics 2020, Norrköping, Sweden.
Poster Chair, ACM SIGGRAPH Motion, Interaction and Games 2019, Newcastle Upon Tyne, UK.
PC member, Pacific Graphics 2019, Seoul, Korea.
Publicity Chair, British Machine Vision Conference 2018, Newcastle Upon Tyne, UK.
PC member, ACM Motion in Games 2018, Cyprus.
PC member, IEEE Artificial Intelligence and Virtual Reality 2018, Taiwan, China.
PC member, ACM Motion in Games 2017, Barcelona, Spain.
PC member, ACM Motion in Games 2016, San Francisco, USA.
PC member, The ACM Symposium on Virtual Reality Software and Technology 2014, Edinburgh, UK.
Organising Commettee, ACM Motion in Games 2011, Edinburgh, UK.
ACM Transaction on Graphics
IEEE Transaction on Visualization and Computer Graphics
Computer Graphics Forum
Computer & Graphics
Computer Animation and Virtual World
IEEE Transaction on Multimedia
The Visual Computer
International Journal of Distributed Sensor Networks
The Conference on Computer Vision and Pattern Recognition (CVPR)
International Conference on Robotics and Automation (ICRA)
ACM SIGGRAPH Asia
The British Machine Vision Conference (BMVC)
Computer Graphics International
ACM SIGGRAPH Conference on Motion, Interaction and Games
International Conference on Graphics Graphics and Application
The ACM Symposium on Virtual Reality Software and Technology (VRST)